![]() ![]() ![]() The Mirage Corporation accidentally activates a mechanism that sends out a code that causes the AIO's technology to turn on corporate forces, leading to catastrophic losses. The AIO sends a representative, Sera Cross, to provide intelligence to the player during their missions.Īs the player's investigation continues, the technology given by the AIO allows for the discovery of an autonomous satellite cannon. ![]() The player is sent on missions to investigate the Silent Line and the missing teams with the support of their manager, Emma Sears. Like the previous game, the player takes the role of a Raven from a neutral mercenary organization called Global Cortex. A mysterious faction, known as the Artificial Intelligence Office, or AIO, grants the three major corporations, Mirage, Crest, and Kisaragi, with advanced technology to further their goals. A single region becomes a source of interest as teams lose contact after crossing the region's border, which earns it the moniker "Silent Line". Reconnaissance teams are sent out to search the land, determine what has changed, and seek areas for the returning humanity to go. Story įollowing the destruction of the machine-run society of Layered at the hands of a Raven, mankind has slowly begun the process of returning to the surface and repopulating the face of the globe. The same limitation of requiring multiple televisions and game copies for console link play from previous games remains in Silent Line. Players can fight each other in split-screen modes or by linking multiple PlayStation 2 consoles together via Sony I-link Fire Wire cable. Returning from previous games is the franchise's local multiplayer options. Players can also utilize a brand new first-person mode when piloting their mechs. Additional features include the ability to use AI companions and train computer-controlled counterparts to the player so they can play against a trained version of their own Armored Core. Here, they face off against computer-controlled opponents and gain ranks based on their performance. Īn Arena mode allows players to raise additional funds and parts outside of the normal missions structure. As an expansion to Armored Core 3, the game allows players to import save data and retain their Armored Cores, earned credits, and emblems. There are hundreds of parts that can be used to fully customize a player's mech, allowing them to approach missions with different equipment options. ![]() Completing missions earns the player credits after costs for repairs and fees for AI helpers are deducted. Players operate customizable Armored Core mechs and take on missions for various clients, usually corporations. Like its predecessor, Silent Line retains the series' core gameplay mechanics. Otherwise, the game retains its core structure of customizing mechs, taking on missions or fighting in the Arena, and multiplayer versus modes. Gameplay in Silent Line offers incremental feature updates to the franchise, namely the addition of player-trained computer-controlled versions of the player's Armored Core and a first-person view. The player takes the role of a newly-registered Raven who must unravel the secrets of the region. While exploring the planet, several teams vanish behind the border of a mysterious region known as the Silent Line. The corporations explore the world and expand their reach, constructing factories and fortresses on the new lands. Some time after the liberation of the underground city Layered in Armored Core 3, mankind has begun reclaiming the surface. In 2009, Silent Line: Armored Core was ported to the PlayStation Portable. It is the seventh entry in the Armored Core series and a direct sequel to 2002's Armored Core 3. Silent Line: Armored Core, known in Japan as Armored Core 3: Silent Line, is a 2003 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. ![]()
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